Antimatter Dimensions guide

This guide is taken directly from the Antimatter Dimensions Fandom. The premise is removed as that will be repeated through different pages in this wiki.

General Tips

 * 1) Set up a macro tool such as OP Auto Clicker, and you can use it to hold a key and make progress go faster. If you can't or don't want to use AutoHotkey, you can also use a simple autoclicker (you can setup a hotkey for example F11 to toggle the autoclicker) Link: https://sourceforge.net/projects/orphamielautoclicker/ (You don't need to do this if you can't)
 * 2) Use the M trick: Hold down M. After an initial delay, key repeat will start and you will spam the Buy max button faster than even an Autoclicker can! (The rate is controlled by Key repeat in Control panel.)
 * 3) Use the Enter trick: After clicking a button, you can hold down enter to click it as fast as your key repeat delay.
 * 4) Use the H trick: While holding one or more buttons, you can press H. You can hold down M, D and G and press H to automate most of pre-Infinity without needing any external tools! This effect will wear off if you press another key.
 * 5) Run Antimatter Dimensions in Google Chrome, no other browser. On Firefox the enter trick and autoclicker don't work as well. Leave it as the active tab in its own window, un-minimized (hidden is ok). If it is considered inactive it will not get as much CPU time and run inefficiently. Turning off the News in options will also help CPU usage. (Note that if your computer has very low specs, you will find it difficult to achieve challenge times and fastest infinity times reported in the guide.)
 * 6) Export your saves regularly and save them to a text file in some cloud storage (like Dropbox). This way if you need to change devices you can, you can't lose your progress by losing or overriding your save, and if you make a mistake and need to undo it, you can load an earlier save. You can also use Pastebin.
 * 7) Learn the keyboard shortcuts and automate them. Make sure to turn them on in Options. It is on by default.

10 - 1e130 AM: Introduction Era (5 hours to 2 days)
For most of the time in this segment, it's optimal to use the H trick: Hold down M, D and G and hit H to continually max all, buy dimboosts and buy galaxies as soon as they're affordable. You will have to use other Hotkeys or click buttons manually for the following reasons, in order of appearance:


 * 1) Buying exactly one of the highest dimension available to you (1-8 + shift key). (Otherwise, it is useless to buy any less than 10 dimensions at once, because they will be growing so fast from the dimensions above them that only the 2x multiplier for completing a set of 10 matters.)
 * 2) 'Max All' prioritizes the next Tickspeed Upgrade over an equally expensive 10 of a Dimension. If you'd rather greatly improve a singular Dimension instead of distribute a smaller boost to all of them, you can occasionally buy 10 by hand (1-8).
 * 3) Buying the next Dimensional Boost (D) or Antimatter Galaxy (G). Doing this resets all your previous progress, but these upgrades are powerful and currently mandatory for progression. Max All does not buy them, so buy them by hand ASAP. Ensure you are prioritising Galaxies over Boosts in the event that both require the same amount of Eighth Dimensions. (If you can buy a galaxy and dimension boost for the same price, buy the galaxy, as buying a dimension boost is a waste of time as galaxy will just reset it)
 * 4) Doing Dimensional Sacrifices (S). Dimensional Sacrifices are unlocked at 5 Dimensional Boosts, increasing the Eighth Dimension's multiplier while sacrificing all the others' generated amounts. Do the first one at 5x, and every subsequent one at about 2x as long as you are not approaching the next Boost or Galaxy. The fact that your Dimension multipliers are higher than they used to be means that you'll regain all of your previous Dimensions much quicker than you could before, so the time spent retaining production from well-timed Sacrifices is minimal.

The last 2 Boosts prior to a Galaxy are particularly slow-going. Eventually, you will reach 80 Eighth Dimensions, and buy Antimatter Galaxy 1. You must do this instead of Boosting as it is more important to get more Galaxies than to get more Boosts. You will lose all progress up to the point where you got a Galaxy, but it is more advantageous to have a Galaxy rather than continuing on forward with none.

During this section and early in the next section, you will be able to unlock Autobuyers that buy Dimensions and Tickspeed automatically without the player's input, but they cannot be upgraded until later in the game.

1e130 - 1e308 AM: Galaxy Era (3 hours to 2 days)
When you get your first Galaxy, at first, things will seem almost as slow as when you had none. However, check out your Tickspeed increase per upgrade - it's now jumped up to 1.145x up from 1.125x. What's the difference? With only a +0.02 increase to the multiplier it doesn't seem like much, but remember - each upgrade stacks multiplicatively, so with more upgrades the advantage becomes more apparent. Think about it this way - 58 Tickspeed Upgrades (costing ~1.111e60 Antimatter total) used to give you a 926x boost - now it gives a 2574x boost! By the time you're back to 80 Eighth Dimensions, you have a ~9.54x bigger multiplier to all dimensions from Tickspeed, which is an equivalent ~6.8e7x multiplier to Antimatter! Also, your Achievements are producing a boost to all Dimensions - at this point, it should be around 1.58x, as the first row of Achievements is already completed, in which each row completed is a 1.25x multiplicative multiplier, as well as a 1.03x multiplicative multiplier per achievement.

All of this combined is ~15x to all Dimensions and ~2.5e9x increase in Antimatter production!

When you are about to get close to reaching 100 Eighth Dimensions, don't buy until 10 - buy singles to exactly 99 Eighth Dimensions to earn the achievement 'The 9th dimension is a lie', which gives Eighth Dimensions 10% more production. This will help a bit in reaching 140 Eighth Dimensions. Once you do, you can immediately buy a 2nd Galaxy, or just wait it out offline until you reach Infinity.

 Galaxy 2 

Take a quick glance at the Tickspeed upgrades. It's gone up to 1.165x per upgrade! By the time you get back to 140 Eighth Dimensions, you now have a ~43x bigger multiplier from Tickspeed compared to when you got there before. Not bad! Now progress will start to feel fast. This is because everything you can buy gives a multiplicative boost, and every cost also increases multiplicatively - so both antimatter produced and Dimension/Tickspeed costs are exponential. If your antimatter produced is rising faster than the costs are, you have super-exponential production, making the game faster, not slower, as your antimatter increases! Again, not bad, huh? However, the only thing stopping you from growing forever is that at 1.79e308 Antimatter, which is 100% of the 'Percentage until Infinity' bar growing along the bottom, you hit Infinity and have to do a Big Crunch, but this is not the end of Antimatter Dimensions. (In fact, there's a whole lot more content to get through!)

Before you reach Infinity (1.80e308 antimatter, or 179.77UCe, or 100% of the bar that fills along the bottom of the game), make sure to get the following achievements below: (of course, you can get these achievements if you missed them after this point, so get them as soon as you can)


 * There's no point in doing that... - Buy a single 1st Dimension when you have over 1e150 of them, making 1st Dimensions 10% stronger. On mobile, you have to hold down the first dimension so it buys in singles or you can set the autobuyer to buy singles to complete this.
 * The Gods are pleased - Get over 600x from Dimension Sacrifice in total (keep doing minor Dimensional Sacrifices when you're close to Infinity (Requires approximately 1e273 or 1 Nn antimatter) until the achievement popup appears in the top right corner), which the reward is that sacrifice will be "slightly stronger". If you missed this achievement when you got Infinity, you can get it later. Note that this is not 600x from a single sacrifice, rather 600x in total.

Also if you haven't already, enter the Automation tab and buy the dim1-8 and tickspeed autobuyers.

When you reach Infinity, the world will collapse in itself due to an excess in antimatter. Click the large 'Big Crunch' button accompanying this message. Things will start over, but with a new Infinity tab available, and a new type of currency called Infinity Points. Big Crunching will give Infinity Points. You also get the Achievement To infinity!, rewarding you with starting runs with 100 antimatter (that includes Boosts and Galaxies!). Statistics has also been given a new section, showing past Infinities, and the feature to be able to complete Challenges is unlocked.

This section may take around a few hours to a few days, depending on how you play the game.

1-33 total IP: Early-Infinity (6 hours to 6 days)
Now that you have done your first Big Crunch, you can click on the Infinity tab, and on the Upgrades sub-tab, buy antimatter dimensions gain a multiplier based on time played for 1 IP.

Some people recommend getting Multiplier for 10 Dimensions 2x → 2.2x instead. However, the time multiplier upgrade is much more helpful. Why? Because the multiplier applies to all Dimensions immediately. 2x → 2.2x is only a bigger multiplier exponentially for any given dimension after upgrading that dimension about 10 times, but this only slightly eases the slowing growth that occurs later on in runs, as Dimension costs rise by very large amounts. Whereas, Production increases over time speeds up the slowest part of runs - the starts. Even though the multiplier may not be a big increase, it will eventually increase with the time you spend in the game.

Here is an important strategy to utilise in Infinities: Go to the newfound Challenges tab, in which there are 11 challenges available (you automatically beat Challenge 1). Until about 6 IP, it is more efficient to do a Challenge 8 (Eighth Dimension Autobuyer Challenge) run instead of a normal run. Why? Challenge 8 has its own super-exponential growth system that, right now, is faster than hitting Infinity normally. Other challenges can be done later, as they don't have any alternative buffs to them (technically challenge 3 does but this is not very useful in most cases).

Your Challenge 8 runs will take about an hour each, although the period prior to unlocking Dimensional Sacrifice is slower. If they were normal runs, they'd take a few hours each. Once you swap back to normal runs with 6 IP under your belt, normal runs will start taking less than an hour each.

In Challenge 8 get to 5 Dimensional Boosts to unlock the prized feature (Dimensional Sacrifice). Since they are massively more powerful, they become your main means of progression. The strategy for optimal Sacrificing is different, so this guide has provided 2 strategies for the Challenge to try, depending on how much you pay attention:


 * Easy strategy: Sacrifice at a set amount that is at least double. You'll see that your Sacrifice multiplier will reach double more rapidly and eventually your benchmark can be raised higher from previous Sacrifices.
 * Optimal strategy: Count how long it takes to reach 1.01x from 1x, wait that length again, then sacrifice. Eg. If it takes 5 seconds from x1.00 -> x1.01, wait 5 more seconds then Sacrifice.
 * Alternative Strategies:
 * From CandyCrusher42: Sacrifice at x2 multiplier or however much you get in half a second, whichever is greater.

As for the rest of the Challenges and Autobuyers, don't worry about them yet - once you have more IP the Challenges will become more viable.

With your upcoming IP, get the upgrade Increase the multiplier for buying 10 dimensions 2x → 2.2x for 1 IP, then go down the rest of the second column to get Antimatter Galaxies are twice as effective. Afterwards start doing regular Infinities (outside of C8), then go down the first column of infinity upgrades.

Once you start doing regular Infinities, if you're holding M for them and have Decrease the number of Dimensions needed for Dimensional Boosts and galaxies by 9, set your Eighth Dimension Autobuyer to buy singles. If you're not active, keep it on buy until 10. This would speed up runs slightly since it will occasionally buy the Eighth Dimension needed for the next Prestige, instead of having to wait for another OoM of Antimatter just to buy 10 of them (where 9 is unnecessary); a large time loss.

During this section you should be able to get the following achievements:

How the antitables have turned:


 * You can get this during the end of a Challenge 8 run. First, get near the end of the Challenge and turn off all Autobuyers. Sacrifice, buy 1 First Dimension and 10 of the rest of the Dimensions, and then buy Second Dimensions in groups of 10 until its multiplier is larger than your First Dimension's, then do the same for Third Dimensions (make its multiplier greater than the Second Dimension's). Continue in this way until all Dimensions are done. It is worth getting this now, as it becomes nigh-on impossible to get later. You get a reward, boosting dimensions proportional to tier (from First getting +1% to Eighth getting +8%).

I don't believe in Gods:


 * Buy a Galaxy without Sacrificing. At this point in the game Sacrificing is still more efficient, but go out of your way once to get this Achievement.

You didn't need it anyway:


 * Reach Infinite antimatter without having any Eighth Dimensions. To do this, get 5 IP worth of upgrades, buy as many Galaxies and Dimension Boosts as allowed within the boundaries of Infinity, then instead of Maxing all, Buy Max Tickspeed and click the "Until 10 for each dimension" buttons for all Dimensions except for the Eighths; those should be at 0. That way you can get a small boost to all Dimensions up to 7.

By this point, your fastest Infinity time should be around 10 minutes.

34 - 100 total IP: Challenge Era (2 hours to 3 days)
You cannot come up with plans like "I'll save up for this Infinity Upgrade even though it costs a lot more IP" - the Infinity Upgrades can only be purchased from the top to bottom of each column, then when you buy all 16 it will unlock 2 new ones.

So, continue to get IP like before. By this point it is probably already faster to go Infinite on one galaxy instead of 2; even though the road to Infinity will be considerably slower, you don't have to reset everything to try to get back up again. The game still feels very "active" at this point, but hang in there. Things will become more relaxing soon. You should try to get your best infinity time down. Aim for 5-minute runs!

When you get the upgrade Bonus for First Dimensions based on unspent IP, you should always keep a few IP on hand, since spending all of it on an upgrade can actually slow Infinity times, unless such upgrade is powerful enough to be worth a trade. Keep a minimum IP of 10 or so, but as getting IP becomes easier raise it. Continue to save and export backups of your game data so that if you make a mistake and spend all your IP, you can setback to revert the error.

Finally, once you buy Infinity point generation (based on fastest Infinity) and have at least 10 unspent IP, spend some time to break your Infinity record. Now you earn IPs 10% as fast as you can earn IPs by playing actively! Feel free to close the game to come back to a plethora of progress. Give yourself a pat on the back because now we're about to go to the most fun part of the game for a while, Challenges.

If it's fun, why do you have to wait so long for it? Because you bring all possible Achievements that you can get and the Infinity Upgrades into your Challenge runs, except for the 4th column. So we are currently at the point in the game, excluding grinding on-hand IP and manually grinding to reach the next part of the game, where there is no easy way to speed up challenges any further. Here are the challenges in estimated order from easiest to hardest (might be slightly different after the reality update but should be almost the same), Note that challenges 10, 11 and 12 require 16 infinities (which you will have at this stage) (Keep in mind that every position in the list is subjective; you may find some Challenges to be harder than others depending on playstyle.):


 * 1) Automated Galaxies (C11): Trivial; there are no nerfs that affect production, so consider this a normal run. Matter does not rise fast enough to intimidate anyone with even a few Infinity Upgrades, let alone someone at your current state. (Note: this is slightly harder now as the reality update made matter rise faster, but still pretty easy at this stage)
 * 2) Eighth Dimension Autobuyer (C8): Once you boost the first time and unlock Dimensional Sacrifice, keep doing it every time it hits double. After a while it will hit that super fast, then do the same for higher multipliers. Essentially this is a super-exponential loop, serving a similar but emphasised purpose Galaxy 2 did in your initial run. (If you followed the guide though, this is already complete, so you don't have to complete it again if you don't want to.)
 * 3) Third Dimension Autobuyer (C3): This is basically a slightly slower game. With enough unspent IP, your first dimension multiplier should be well over 100x, negating the challenge debuff entirely.
 * 4) Fourth Dimension Autobuyer (C4): You can do this one normally with no special strategy. At this point, you will increase the multipliers so fast that your Dimensions are doubling every second anyway.
 * 5) Fifth Dimension Autobuyer (C5): Pretty much just a slower game with no special tactics. You might have to get 2 galaxies to finish this one, even with the Galaxy doubler upgrade.
 * 6) Seventh Dimension Autobuyer (C7): Trivial, just slower. Once you get at least 5 dimension boosts, this turns into an (almost) normal run.
 * 7) Sixth Dimension Autobuyer (C6): While the first 2 Dimensions cost Antimatter, Third Dimensions cost First Dimensions, Fourth Dimensions cost Second Dimensions and so on. Other than the fact that buying 1 of each new unlocked Dimension is more important than usual (because it immediately kicks off accelerated production of what it costs), this is just a slower game.
 * 8) Second Dimension Autobuyer (C2): This challenge is quite slow, because production of all Dimensions goes linearly from 0% to 100% over the course of 180 seconds every time you buy a Dimension or Tickspeed. The best strategy can be to turn off all Autobuyers and only hit 'max all' every couple of seconds or so (to give production time to build back up a bit).
 * 9) Automated Dimension Boosts (C10): Very slow Challenge with no special tactics. You'll probably need 3 Galaxies because you only have 6 dimensions meaning no Sacrifice and slower polynomial production. Doing this Challenge fulfills the You didn't need it anyway achievement as you cannot buy Eighths anyway. You must get the Galaxies doubler upgrade for this challenge to be possible.
 * 10) Automated Big Crunches (C12): A significantly slower game with no special tactics. You'll probably need 2 Galaxies. Every odd-tiered Dimension will accelerate production considerably more than even-tiered ones. Note that Dimensional Sacrifice does not take away Seventh Dimensions.

And lastly, the Tickspeed Autobuyer Challenge (C9). This is the hardest out of the 12, and it's strongly recommended you make frequent backup saves because it is very easy to make mistakes - which wouldn't be so bad, except 'Lose a reset' takes you back to the start of the previous reset. It is advised to preserve about 100 spare IP. You should also probably get the “Forever isn’t that long” achievement before starting. If you want, you can skip this challenge until it's trivial.

Do this:


 * Turn off all Autobuyers, however keep Eighth and either Sixth or First Autobuyers turned on.
 * Go to options and change your notation to Scientific or Logarithm.

Now understand this: Every time you buy 10 of a Dimension or a Tickspeed Upgrade, its logarithmic cost increases by a certain multiple, for example '3' means that it will add 3 to the exponent (In Scientific this would be 1e2 => 1e5 and in Logarithm it's the same thing without the mantissa)):


 * Tickspeed: 1
 * 1: 3
 * 2: 4
 * 3: 5
 * 4: 6
 * 5: 8
 * 6: 10
 * 7: 12
 * 8: 15

With this in mind, imagine that you accidentally made Second and Eighth Dimensions cost the same, then proceeding to buy 10 Second Dimensions - suddenly your Eighth Dimensions will cost 1e15x more, which will likely be too expensive to reach and force a reload as it makes it nigh-on impossible to Boost or make a Galaxy.

Because the penalty or cost of increasing a more expensive Dimension is the highest, you should focus on maxing out the highest Dimensions and making sure their costs never line up, while being less careful with lower Dimensions - even if they get as expensive as higher Dimensions, go and upgrade higher Dimensions instead. The lower Dimension will not get so much more expensive, so maxing out higher Dimensions is far more important. Finally, every so often, buy Tickspeeds until it is only an OoM cheaper than the cheapest Antimatter Dimension.

The reason why you can leave either the Eighth and Sixth (and First if desired) Autobuyers on is because Eighth should always be bought ASAP, and the First and Sixth never conflicts with the Eighth Dimension. Note that First Dimensions conflict with Sixth Dimensions occasionally. 7th Dimension is quite safe, but it can conflict with Eighth Dimensions at 1e54, 1e114, 1e174, 1e234, and 1e294. (1e294 or 1 SpNn is the last pair of Eighths you can get at this moment)

To be clear, you do not have to play perfectly to clear this challenge, especially with all of your IP and Infinity Upgrades, so long as you do not make any major (or many minor) mistakes.

You can't set Dimension Autobuyers to buy singles as buying the 10th of a Dimension counts as buying 10 of a Dimension and the total cost of that set of 10 is the equal cost that will increase. The price of individual Dimensions will still increase.

Once you have completed the Tickspeed Autobuyer Challenge and all the others, By this point, you can unlock the following achievements:


 * 'How the antitables have turned' As a quick recap, get far into Challenge 8, Sacrifice, buy 1 First Dimension than 10 of the rest, then buy a Dimension (starting from Second) until its multiplier exceeds the previous Dimension.
 * 'Faster than a potato' At the end of Challenge 10, it is possible to buy a third Galaxy at 270 Sixth Dimensions while you are close to Infinity. Before reaching Infinity with 3 Galaxies, buy as many Tickspeed upgrades as possible. You can get this one later on though, and the reward is almost negligible anyway.

Nice job! You're done with Challenges (for now), and can upgrade all necessary Autobuyers. But how do they work?

100 - 1e5 Total IP: Autobuyer Era (3 hours to 5 days)
Now that you have done the Challenges, you have unlocked every main Autobuyer. Go to the Infinity tab, then to the Autobuyers sub-tab. This is a huge jump in complexity compared to the rest of the game - what do all of these buttons, dropdowns and input fields do?

 Autobuyer Breakdown 
 * All of the following Autobuyers can be toggled on and off, with the checkbox in the top right corner. If you only want to perform certain actions, you can toggle Autobuyers individually in this way.
 * They also have their interval, which is the time between each attempted purchase. Their intervals are reduced by 40% for every upgrade purchase, but their cost also doubles per purchase.

Dimension Autobuyers: There are 8 for each Dimension tier. By default, it buys its tier at the following rates (for each tier): 0.4s+(dimension number/0.1)s, so 0.5 for dimension 1, 0.6 for dimension 2, 0.7 for dimension 3, etc, and 0.5 for tickspeed. If the Dimension can't be afforded when the interval is up, it waits until it is able to buy it, which buys the Dimension and starts the interval timer again.


 * Mode: Click on the Buys singles button. This changes the Autobuyer buy mode to Buy max. Even though there is a small advantage to buying the first copy of each Dimension, at this point your starting Antimatter and Antimatter growth is so high that you'll be able to buy 1 and buy 10 of the Dimension within the same interval.
 * Finally, there is a button that lets you spend IP to reduce the current interval by 40%, finally capping at 0.1 seconds for around 64 IP (may vary depending on the autobuyer). 0.1 seconds is the minimum for all Autobuyers, in which essentially a Max All is done for Dimensions.
 * Even after you bring a Dimension Autobuyer to 0.1 seconds, it can be further upgraded in a different way, although cost scalings will speed up slightly. 2x bulk purchase means that after buying this upgrade, it will try to perform its action a maximum of 2 times at once (Autobuyers that buy singles are not affected by Bulk purchase). Due to how many of each Dimension you can buy before hitting Infinity, the following Bulk-buy levels are the maximum that will have any effect:
 * Bulk-buy x128 for 1-2
 * Bulk-buy x64 for 3-5
 * Bulk-buy x32 for 6-8

Tickspeed Autobuyer: Starts at a 0.5-second interval. You should click its mode button to set it to Buys max. Cool! Once its interval is at 0.1 seconds you won't have to touch it until attempting to optimise some Challenges later.

Automatic DimBoosts Autobuyer: It has two fields - Max dimboosts (formerly max 8ths used on reset), and Galaxies required to always Dimboost.


 * The first field determines the maximum amount of the Eighth Dimension requirement for Dimension Boosts that is auto-bought per Galaxy - You can set this to 4 Boosts, 5 Boosts, 6 Boosts and so on. You should set this to the lowest value required to reach Infinity. At this point it may be 7, but later it can be lowered.
 * The second field says that, once we have this many Galaxies, ignore the the first field and buy as many Boosts as possible. Right now, this isn't helpful, but we will revisit it.

Automatic Galaxies Autobuyer: The only field here is the maximum number of Galaxies to buy - right now this should be at 1. This field can be disabled which will make this autobuyer buy as many galaxies as it can. (you should disable this field for unlimited galaxies after the start of the next section, unless specified otherwise)

Automatic Big Crunch Autobuyer: Right now it has no fields, all of which are unlocked later on.

Now that we understand how Autobuyers work mechanically, let's continue our grind to higher and higher IPs.

By the end of this section, you should aim for a minute for your fastest Crunch time. Under the 'Statistics' tab > 'Statistics' subtab, you can view your current record.

 Optimising Infinity Times 

From this point on, we have choices - we can spend IP speeding up Autobuyers (which will optimise speed), or on buying the 4th column of Infinity upgrades (which will reduce the road to each Infinity). But first, max out our fastest Infinity to maximize the effect of the Infinity point generation Upgrade.

By the start of this section, you should be able to fully automate infinities. However, it is much slower than holding m. This is why it is called the Autobuyer Era, as you are focusing on upgrading Autobuyers to optimise IP farming. Keep in mind that Autobuyers have a major downgrade while offline, so make sure you are active as much as possible.

We will do so using our Dimension Autobuyers, Automatic DimBoosts (set to 7 max boosts or even lower later. Leave the second field at 2 or more for now as it isn't needed), Automatic Galaxies (set max galaxies to 1) and Automatic Big Crunch. You will probably hit a wall at 4-6 seconds. If your fastest Infinity is under 6 seconds, you are good.

As usual, go for a fast Infinity by placing your Autoclicker on Max All (or holding M), or using your finger or an object to hold the key if possible, taking it off to Dimension Boosts and for Antimatter Galaxy 1. (You can also do Dimensional Sacrifices, but its boost isn't enough for a significant timesave, especially at your current state, so the "I don't believe in gods" achievement will be trivial) Your Autobuyers for DimBoosts, Galaxies and Big Crunches will save time by sometimes clicking the buttons for you. As you earn IP, spend them either on making these Autobuyers faster or on buying the 4th column of Infinity Upgrades, based on which is holding you back more severely (the length of the specific phase that it skips, or having to click specific buttons manually), making sure to keep >10 IP on-hand for the First Dimension unspent IP bonus.

After a while of doing this, Autobuyers for Dimensions and Tickspeed will start to become cheap. If you need to take a break, buy them up and you'll only have to turn on your Autoclicker for the ends of runs (from 20 Eighth Dimensions to Galaxy 1, and 20 Eighth Dimensions to Crunch).

Continue to do runs until you start with the Seventh Dimension and the next DimBoost/Galaxy/Big Crunch Autobuyer interval upgrade costs 128 IP. Now save up for the last Infinity Upgrade, costing 300 IP! Give yourself a pat on the back, as this upgrade will save a lot of time. Now set Automatic DimBoosts' Max boosts to 5 - or even 4 - now your fastest Infinity will suddenly drop from 5-6 seconds to 1-2 seconds. By continuing to save up unspent IP and buying Autobuyer upgrades past this point, you will be able to push it below a second!

With every Infinity Upgrade achieved, you get the achievement 'No DLC Required' and can now buy levels of Multiply IP from all sources by 2. It starts out by costing 10 IP but costs 10x more with each level, with it being endlessly rebuyable. Buying the first 2 levels of this is very quick. Your IP/min rate will be shooting through the roof with all of these benefits combined! There is another infinity upgrade for 1,000 IP that will be unlocked that generates IP offline based on your best IP/min without using max all. Buy this upgrade.

Eventually, you will have to get all current Autobuyer intervals capped at 0.1s. This will be important for the next stage in the game. Once all dimension autobuyer bulk buys are upgraded to 512x they will start buying max.

As this will make IP growth much faster, focus on maxing the interval of all Dimension and Tickspeed Autobuyers. Then, try to do it for automated DimBoosts.

Now, save up 1000 IP to get another IP doubler upgrade -> 8x.

Now you want to focus on upgrading the bulk purchase until 512x (max). Then the game will be much faster while automated (holding M still makes it slightly faster though). Continue to decrease the intervals of the Automated Big Crunch and Automated Galaxies then grind for 1e4 IP, then buy one more IP doubler.

Then, there will be a long grind to max the last 2 Autobuyers, and get the Dimension bulk purchases to their maximum potential. After you max the last 2 autobuyers, you unlock a feature that will change the game a lot.

1e5-1e7 IP: Breaking Infinity (4 hours-7 days)
The requirement to get to Break Infinity is to get the Big Crunch autobuyer to a 0.1 second interval. The cost is 32767 IP in total so it should be left until after you have 'Multiply infinity points from all sources by x16 (or higher), Automated Galaxies/Big Crunch at 0.8 seconds or faster (using your Autoclicker/holding M, plus Autobuyers, your fastest Infinity should be ~0.81 seconds), and all Dimension/Tickspeed Autobuyers at 0.10 interval with max bulk buys, and eventually max out all of your autobuyers.

Once you get the Big Crunch autobuyer interval to 0.10 seconds, you can finally be able to change the game. Now is the moment you've been waiting for! You can go click Infinity and click the Break Infinity tab. The Break Infinity tab will now allow you to break Infinity and get more upgrades. Smash the Break Infinity button, and the nature of the game will change - you can now continue PAST 1.8e308 antimatter, and many numbers can now be greater than 1.8e308. The upside? You will earn more IP on Big Crunch the more antimatter you make. The downside? The cost increases of tickspeed upgrades and dimensions starts increasing faster and faster past 1.8e308, meaning you will be effectively stuck around 5-6 galaxies depending on your IP, and by doing a very long run you can push to 7 galaxies. You will earn the Limit Break achievement by breaking infinity.

Breaking Infinity also introduces a new button that will unlock a new type of dimensions with the first of these new dimensions unlocking at 1e1100 antimatter and costing 1e8 IP, at the up left corner of the screen. You currently won't be able to get enough antimatter, but you will be able to get it later.

(The following section was figured out with help from /u/fsjd150 in this thread: https://www.reddit.com/r/AntimatterDimensions/comments/73epow/what_happens_next_after_1e7_ip/ )

At first, you may think this is cool, but then you realize "There isn't any new content! it's just bigger numbers, and new more expensive IP upgrades to get". However, the complexity of the game has just shot up dramatically. To demonstrate this, go to Infinity > Autobuyers and look at Automatic Big Crunch. It now has a field of 'Amount of IP to wait until reset'. So, we now have different strategies we can explore for farming IP/min as fast as possible:


 * Short runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 1, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds.
 * 4 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 4, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 4 Galaxies.
 * 5 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 5, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 5 Galaxies.
 * 6 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 6, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 6 Galaxies. I usually found getting a sixth galaxy takes some time early post-break but this is just my experience. - Username5243 (I agree with this - lilk0408)

For a more thorough and specific breakdown of what's going on and what's best for IP/min: The Big Crunch button has three lines:


 * 1) Big Crunch for X amount of IP: Total amount of IP you'd get if you crunched at this moment.
 * 2) Current IP/min: Takes your 1st line and divides it by time elapsed in minutes.
 * 3) Peak IP/min. Displays the highest IP/min reached in 2nd line.

Your whole goal in this section is to crunch at Peak IP/min. So, 1st question: How do I know my peak IP/min is really my peak IP/min? There are 2 things to keep in mind, 1. Don't dimboost (as explained below). 2. Don't limit galaxies (contrary to what's written above, but it's always best to not limit galaxies). Now, turn off crunch autobuyer, start a new run, and wait a few seconds. You'll notice your third line has reached peak and your second line just keeps declining. Next, 2nd question: What am I looking for now that I've found my peak IP/min? Now that you know what your peak IP/min is, memorize that number (short memory). Start a new run again and as soon as you reach that memorized number check out where your 1st line value was at when reached. Start a new run as many times as you need until you're 90% sure what the value is. Now put that value in your crunch autobuyer. Turn it on and go to statistics -> past infinities. Check to make sure your IP/min per crunch is near or at the memorized peak IP/min value. As a reference, without holding M or using any autoclickers, you should be hitting around 2-3e4 peak IP/min. Another reference is that your infinities will be around 3.5 seconds long during this early stage which means your crunch value should be somewhere in the 1000s. This is your strategy foundation from here until inflation era for IP gain.

(By setting Automatic Dimboosts to 4 max dimboosts and 10 galaxies to always dimboost, we never do any dimensional boosts, which at this point in the game don't save enough time to be worth it, at least for IP/min grinding.)

Also, after getting each broken infinity upgrade, try spamming M to get around 0.2 sec infinities for IP gen based on fastest infinity. (lilk0408)

Try each of these strategies. Vary 'Amount of IP to wait until' by +/- 10% at a time, and keep checking Statistics > past infinities to see what the IP/min is of each strategy. When you are using the fastest strategy in the fastest sweetspot (both increasing AND decreasing 'Amount of IP to wait until' lowers your IP/min), you can leave the game running (or Autoclick/hold Max all to go ~1.5-3x faster).

Unfortunately, this part is very slow. (lilk0408) IP gain from gaining antimatter over infinity may be slow at first, but eventually with more upgrades, you will be able to speed up the process, and reach a period of inflation (the 5e11 IP galaxies are 50% stronger upgrade is very powerful and makes the game a lot faster).

What strategy is optimal will change both over time (because 'Bonus for unspent Infinity points on 1st Dimension' is increasing), as you buy Autobuyers (if they aren't maxed yet - get to it already!) and as you buy Infinity point upgrades. As always, remember to keep an increasing chunk of IP unspent to get benefits out of 'Bonus for unspent Infinity points on 1st Dimension'.

For more IP, you may try the following: Set Dimension Boost Autobuyer to 4 max dimboosts and 6 galaxies required to always dimboost, Automatic Galaxies to 6, and Big Crunch IP to either 1.35e3 IP if you have a 32.00x IP multiplier, Or 2.70e3 if you have a 64.00x IP multiplier, and hold M or use your autoclicker, this should result in an IP/min production of about 19k/min or 38k/min depending on your multiplier.

By the way, continue to upgrade bulk buy amounts for your autobuyers as they get cheap (can afford them with <1min of production). You will see small boosts to your IP/min production for doing this, but not forever, because the superexponential cost increases for dimensions post-infinity mean that, for example, you won't need to bulk buy more than 64x eighth dimensions for a VERY long time.

1e7-1e8 IP: Challenges revisited (2 hours to 4 days)
Once you have at least 1e7 IP, buy Multiply infinity points from all sources by 2 → x128.

Once you have another 1e7 IP, buy Power up all dimensions based on slowest challenge run. Now it's time for some fun. Remember the challenges? The 4th column of infinity upgrades doesn't work on them, but everything under the Break Infinity tab does. Now we can do them super fast. In fact, so fast some of them won't even need a single boost or galaxy! So do the following:


 * 1) Enable Automatic DimBoosts autobuyer and set it to 5 max dimbosts and 6 galaxies required to always dimboost
 * 2) Disable Automatic Galaxies autobuyer
 * 3) Turn on Automatically retry challenges under Options. On mobile, change Bottom buttons to MAX ALL under Options.
 * 4) Start the challenge in question, and use the M trick (ie: hold the M key)

The following challenges can be beaten this way:


 * 2nd - 8th dimension autobuyer (first 8 challenges)
 * Automated Galaxies

The following challenges will need 1 galaxy to beat as fast as possible, so enable Automatic Galaxies and set it to max 1 galaxy:


 * Automated Dimension Boosts
 * Automated Big Crunch

Lastly that leaves the Tickspeed Autobuyer challenge. The optimal strategy is to set dimension 8 autobuyer to buy max and the rest of the dimension autobuyers and the tickspeed autobuyer to buy singles, and galaxy autobuyer to 1 max galaxy. click the 4, 5, 6, and 7 keys to quickly do dimension boosts, then buy max tickspeed or dimensional sacrifice whenever you are stuck. You should aim for under 10 seconds.

This should give you a Power up all dimensions based on slowest challenge run multiplier of around at least 200x. If you put off doing this challenge until now, you now have the Tickspeed Autobuyer and can now automate infinities.

At this point, your optimal strategy for grinding IP/min should be a 6 galaxy run:

Automatic Dimensional Boosts	4 max dimboosts, 10 galaxies Automatic Galaxies	6 Automatic Big Crunch	~13000

You'll earn ~13000 IP every ~3.7 seconds, for a staggering ~200k IP/min (without macroing). Again, we are not doing any boosts at all - only buying 6 galaxies, waiting a second, then cashing in all of our IP. Dimension Boosts force us to buy every dimension again, and will waste too much time for too little benefit at this point in the game.

Now get the following achievements:


 * Bulked Up - At this point, your Dimension bulk purchases should be at minimum 128x. With 200k IP/min, this Achievement shouldn't be difficult to achieve, but don't forget to go for it!
 * How the antitables have turned - If you missed it at the first and second opportunities, this is the last chance you get for a long time. The upgrades further on will eventually make it impossible (or very hard) to get this achievement until later.
 * Faster than a squared potato - You should get this in the middle of galaxy 6 to big crunch. (lilk0408)
 * Blink of an eye - Make sure your autobuyers are not buying galaxies/boosts, then hold down M (The M trick is faster than an autoclicker). If it doesn't work, try all performance tips. Getting this achievement will start you with 5e25 antimatter. (sidenote: this achievement will also stop disappearing and reappearing when you obtain it)

1e8-1e9 IP: First Infinity Dimension (4 hours to 2 days)
Your focus right now is to buy all upgrades that cost 1e7 or less IP, then all upgrades that cost 2.5e7 or less IP - except for Generates 5% of your fastest infinity IP/min and Passively generate infinities, which you should only buy when it is relatively cheap.

Once you have 1e8 IP, do not buy anything yet. Instead, set the autobuyers to the following:

Dimension Boost Autobuyer	4/6 (start buying boosts in the 6th galaxy) Antimatter Galaxy Autobuyer	7 (buy 7 total galaxies) Big Crunch Autobuyer	off (uncheck the box)

Let the run continue (doing dimensional sacrifices at appropriate moments). The run may take anything from 1 to 300 minutes, probably depending on what upgrades you got. As soon as you can afford it, you are now able to click/press the button, rather than before: Get 1e1100 antimatter and 100 M IP to unlock a new Dimension.